Showing posts with label Violence. Show all posts
Showing posts with label Violence. Show all posts

7.09.2013

The Fall of Man and the Sociological Consequences of Sin

Aftermath of the Boston Marathon Bombing
In our continuing discussion of the Fall of Man in Genesis 3 and the widespread devastation of sin, we have already covered the theological and personal consequences of Adam and Eve’s misdeed; in this post we turn to the sociological fallout of that sin, or the way that sin affects our relationships with one another.

Returning to our text, we can see this dimension clearly played out in verses 11-13:
“[God] said, ‘Who told you that you were naked? Have you eaten of the tree of which I commanded you not to eat?’ The man said, ‘The woman whom you gave to be with me, she gave me fruit of the tree, and I ate.’ Then the Lord God said to the woman, ‘What is this that you have done?’ The woman said, ‘The serpent deceived me, and I ate.’”
People were created to live in community with one another. Specifically, Eve was created to be the perfect partner for Adam (Genesis 2.18-25). But when God confronts Adam and Eve with their sin, something very significant (and unfortunate) happens: the unity that had previously existed between Adam and Eve is shattered as Adam immediately blames his wife for the sin which they had committed together.

This brings a conflict and disharmony between them that would be passed down over time (Genesis 3.16), and we can see it unfold in the pages of Genesis in the accounts of numerous broken relationships—Cain’s murder of his brother, the depraved society of Sodom and Gomorrah, the distorted relationships between Sarah and Hagar, Jacob and Esau, Jacob and Laban, Joseph and his brothers, and more. But the problems certainly don’t stop there—this same conflict and disharmony continues to darken and distort our world today.

Our world is deeply flawed by sin, and this manifests itself everyday sociologically, as we treat one another in a wide array of horrible, messed up ways:
  • On an international level, countries wage war and kill because of conflict over ideology or resources.
  • Systemic evils such as poverty, abortion, racism, sex trafficking, government corruption, lotteries, and more stem from our exploitation of our neighbors in order that we might obtain our own selfish desires.
  • Horrific acts of incomprehensible violence fill our news cycles. Mass shootings at elementary schools, the use of passenger airliners as terrorist missiles, bombings at marathon finish lines and incomprehensible barbarity at soccer matches shock and dismay us and cause us to weep.
  • Our interpersonal relationships are also a mess. Dishonesty, reckless ambition, and violence abound. The (supposedly) lifelong bonds of marriage are broken on a whim.
And the sum result: our society as a whole stagnates and decays, as people live lives marked by self-interest and fear of one another. The community for which we were created is broken.

Sin destroys our relationships with one another.

11.02.2010

Valid Evangelism?

So I got a letter in the mail from a Christian video game company, urging me to push their products to my young people. From the perspective of LB Games, a key ingredient to the problem of young people losing their faith stems from playing secular video games, so they have developed Christian video games in an effort to use video games to actually lead people to Christ instead of away from Him.

I am probably not qualified to determine whether or not this is a good idea. Maybe this is a brilliantly modern method of evangelism, taking the Gospel to people where they already are (in front of their PC monitors, xboxes, Wiis, etc.). On the other hand, maybe it’s completely absurd. Maybe people aren’t losing their faith because of video games—maybe people are never developing true faith in the first place because we substitute things like Christian-themed video games for authentic Christianity. I don’t know.

What I do know is that despite what I assume are good intentions on the part of LB games, I won’t be promoting their products, in large part because of their headline product which they are expecting to be incredibly popular: Left Behind 3: Rise of the Antichrist.

Seeing this just makes me shake my head.

In addition to the fact that I believe Left Behind’s portrayal of the end times is biblically unsound at a fundamental level, I also wonder about the strategy of evangelizing someone through a violent video game (the game is rated T because of violence, and the cover art certainly supports that idea).

Someone once said, “What you win them with is what you win them to.” Basically, the idea is that if you get lots of people to come to your church by building a really nice building, then you haven’t really brought in a lot of disciples, you’ve brought in a lot of people who appreciate comfort and architecture and aren’t necessarily opposed to Jesus. If you get lots of people to come to your youth group by having lots of fun and exciting events, then you’re really just building a group of people who like to have fun—even if it’s good clean fun—rather than follow Jesus (as a youth minister, this weighs on me a lot). But if you get people to come to your church or your youth group by teaching them about Jesus, then you’re building a group that is focused on learning about Jesus and trying to follow Him.

With this idea in mind, the implications for Left Behind 3: The Rise of the Antichrist aren’t too promising: if you win people with a violent video game that carries the tag “Christian”, what are you winning them to?

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